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Mana accell
Instants Sorceries Enchantments Artifacts
Creatures
Green
Birchlore Rangers,
(Common)
Elf, 1/1
Tap two untapped Elves You control:
Add one mana of any color to your mana pool.
Morph
Birds of Paradise,
(Rare)
Mana Birds, 0/1
Tap: add one mana of any color to your mana pool.
Cartographer, 2
(Common-Odyssey, Uncommon-Exodus)
Townsfolk, 2/2
When Cartographer comes into play,
ou may return target land card from your graveyard to your hand
Centaur Rootcaster, 3
(Common)
Centaur Druid, 2/2
Whenever Centaur Rootcaster deals combat damage to a player,
you may search your library for a basic land card
and put that card into play tapped.
If you do, shuffle your library.
Diligent Farmhand,
(Common)
Druid, 1/1
1
: Sacrifice Diligent Farmhand:
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst.
Elvish Aberration, 5
(Uncommon)
Elf Mutant, 4/5
Tap: Add 

to your mana pool.
Forestclycling.
Elvish Pioneer,
(Common)
Elf Druid, 1/1
When Elvish Pioneer comes into play,
you may put a basic land card from your hand into play tapped.
Elves of Deep Shadow,
(Common)
Tap: add
to your mana pool, Elves of Deep Shadow Deals 1 damage to you.
Fyndhorn Elder, 2
(Uncommon)
Elf, 1/1
Tap: add 
to your mana pool.
Gemhide Sliver, 1
(Common)
Sliver, 1/1
All slivers have Tap add one mana of any color to your man pool.
Greenseeker,
(Common)
Elf Spellshaper, 1/1
, Tap: Discard a card:
Search your library for a basic land card, reveal it, and put it into your hand.
Then shuffle your library.
Groundskeeper,
(Uncommon)
Druid, 1/1
1
: Return target land card from your graveyard
To your hand.
Harvester Druid, 1
(Common)
Druid, 1/1
Tap: Add to your mana pool one mana of any color that a land you control could produce.
Harvest Mage,
(Common)
Spellshaper, 1/1
1
,discard a card: until end of turn,
if you tap a land for mana,
it produces one mana of a color of your choice instead of any other type and amount.
Harvest Wurm, 1
(Common)
Wurm, 3/2
When Harvest Wurm comes into play,
sacrifice it unless you return a basic land card from your graveyard to your hand.
Heart Warden, 1
(Common)
Elf, 1/1
Tap: Add
to your mana pool.
2: sacrifice Heart Warden, draw a card.
Juniper Order Druid, 2
(Common)
Cleric, 1/1
Tap: Untap target land.
Krosan Tusker, 5
(Common)
Beast, 6/5
Cycling 2
When you cycle Krosan Tusker,
you may search your library for a basic land card,
reveal that card, and put it into your hand.
If you do, shuffle your library.
Krosan Restorer, 2
(Common)
Druid, 1/1
Tap: untap target land
Threshold: Tap: untap up to three target lands.
Krosan Wayfarer,
(Common)
Druid, 1/1
Sacrifice Krosan Wayfarer:
Put a land card from your hand into play.
Llanowar Elves,
(Common)
Elf Druid, 1/1
Tap: add
to your mana pool.
Llanowar Mentor,
(Uncommon)
tap: Discard a card:
Put a 1/1 green Elf Druid creature token into play nmed Llanowar Elves into play with:
Tap: add
to your mana pool.
Magus of the vineyard,
(Rare)
Human Wizard, 1/1
At the beginning of each players precombat phase add 
to that players mana pool.
Magus of the Library, 
(Rare)
Human Wizard, 1/1
Tap: add 1 to your mana pool.
Tap: Draw a card. Play this ability only if you have exactly seven cards in hand.
Magus of the Candelabra,
(Rare)
Human Wizard, 1/2
X Tap: untap x target lands.
Nomadic Elf, 1
(Common)
Elf, 1/1
1
: add one mana of any color to your mana pool.
Orochi Leafcaller,
(Common)
Snake Shaman, 1/1
: add one mana of any color to your mana pool.
Orochi Sustainer, 1
(Common)
Snake Shaman, 1/2
Tap: add
to your mana pool.
Quirion Elves, 1
(Common)
Elf, 1/1
As Quirion Elves comes into play choose a color.
Tap: add
to your mana pool.
Tap: add one mana of the chosen color to your mana pool.
Quirion Trailblazer, 3
(Common)
Elf, 1/2
When Quirion Trailblazer comes into play,
You may search your library for a basic land card
and put that card into play tapped
If you do shuffle your library.
Sakura-Tribe Elder, 1
(Common)
Snake Shaman, 1/1
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped.
Then shuffle your library.
Sakura-Tribe Scout,
(Common)
Snake Shaman Scout, 1/1
Tap: you may put a land card from your hand into play.
Sakura-Tribe Springcaller, 3
(Common)
Snake Shaman, 2/4
At the beginning of your upkeep, add
to your mana pool.
This mana doesn't cause mana burn.
Until end of turn, this mana doesn't empty from your mana pool as phases end.
Silverglade Elemental 4
(Common)
Elemental, 4/4
When Silverglade Elemental comes into play
you may search your library for a forest card
and put it into play.
If you do, shuffle your library.
Skyshroud Elf, 1
(Common)
Elf, 1/1
Tap: add
to your mana pool.
1: add
or
to your mana pool.
Skyshroud Ranger,
(Common)
Elf, 1/1
Tap: put a land from your hand into play.
Play this only any time you may play a sorcery.
Skyshroud Troopers, 3
(Common)
Elf, 3/3
Tap: add
to your mana pool.
Stone-Seeder Hierophant, 2
(Common)
Human Druid, 1/1
Whenever a land comes into play under your cntrol, untap Stone-Seeder Hierophant.
Tap: Untap target land.
Sylvok Explorer, 1
(Common)
Human Druid, 1/1
Tap: add one mana of any color that a land an opponent controls could produce to your mana pool.
Urborg Elf, 1
(Common)
Elf, 1/1
Tap: add
,
, or
to your mana pool.
Utopia Tree, 1
(Rare)
Plant, 0/2
Tap: add one mana of any color to your mana pool.
Vine Trellis, 1
(Common)
Wall, 0/4
Tap add
to your mana pool
Viridian Acolyte,
(Common)
Elf Shaman, 1/1
1, tap: Add one mana of any color to your mana pool.
Viridian Joiner, 2
(Common)
Elf druid, 1/2
Tap: add an amount of
to you mana pool = to viridian joiner's power.
Werebear, 1
(Common)
Druid Bear, 1/1
Tap: Add
to your mana pool.
Threshold: Werebear gets +3/+3.
Wirewood Channeler, 3
(Uncommon)
Elf, 2/2
Tap: Add X mana of any one color to your mana pool,
where X is the number of Elves in play.
Wirewod Elf, 1
(Common)
Elf, 1/2
Tap: add
to your mana pool.
Wood Elves, 2
(Common)
Elf Scout, 1/1
When Wood Elves comes into play you may search your library for a Forest card and put it into play.
Then shuffle your library.
Yavimaya Elder, 1 
(Common)
Druid, 2/1
When Yavimaya Elder is put into a graveyard from play,
you may search your library for up to two basic land cards,
reveal them, and put them into your hand. If you do, shuffle your library.
2, Sacrifice Yavimaya Elder: Draw a card.
Yavimaya Dryad, 1
(Uncommon)
Dryad, 2/1
Forestwalk
When Yavimaya Dryad comes into play
you may search your library for a Forest card
and put it into play tapped under target player's control.
If you do, shuffle your library.
Red
Coal Stoker, 3
(Common)
Elemental, 3/3
When Coal Stoker comes into play, if you played it from your hand, add 

to your mana pool.
Goblin Clearcutter, 3
(Uncommon)
Tap: sacrifice a Forest: Add three mana in any combination of
or
to your mana pool.
Krark-Clan Stoker, 2
(Common)
Goblin Shaman, 2/2
Tap: Sacrifice an artifact: Add 
to your mana pool.
Skirk Prospector,
(Common)
Goblin, 1/1
Sacrifice a Goblin:
Add
to your mana pool
Simian Spirit Guide, 2
(Common)
Remove Simian Spirit Guide in your hand from the game:
Add
to your mana pool.
Blue
Dreamsape Artist, 1
(Common)
Human Spellshaper, 1/1
2
tap, Discard a card, Sacrifice a land:
Search your library for up to two basic land cards
and put them into play.
Then Shuffle your library.
Silkwing Scout, 2
(Common)
Faerie Scout, 2/1
Flying
: Sacrifice Silkwing Scout:
Search your library for a basic land card and put it into play tapped.
Then shufle your library.
Vedalken Engineer, 1
(Common)
Vedalken Artificer
Tap: add two mana of any one color to your mana pool.
Spend this mana only to play artifact spells or activated abilities of artifacts.
White
Weathered Wayfarer,
(Rare)
Nomad Cleric
tap: Search your library for a land card, reveal it, and put it into your hand.
Then shuffle your library.
Play this ability only if an opponent controls more lands than you.
Black
Blood Pet,
(Common)
Thrull, 1/1
Sacrifice Blood Pet: add
to your mana pool.
Corpse Harvester, 3
(Uncommon)
Zombie Wizard, 3/3
1
tap:Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
Magus of the Coffers, 4
(Rare)
Human Wizard, 4/4
2 tap: add
to your mana pool equal to the number of swamps you control.
Priest of Yawgmoth, 1
(Common)
Cleric, 1/2
Tap: sacrifice an artifact:
Add to your mana pool
equal to the sacrificed artifact's converted mana cost.
Vesper Ghoul, 2
(Common)
Zombie, 1/1
Tap: pay 1 life:
add one mana of any color to your mana pool.
Multi-colored
Wild Cantor,
(Common)
Human Druid, 1/1
Sacrifice Wild Cantor:
add one mana of any color to your mana pool.
Artifact
Solemn Simulacrum, 4 (Rare)
Artifact Creature, 2/2
When Solemn Simulacrum comes into play,
you may search your library for a basic land card and put that card into play tapped.
If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
Millikin, 2 (Uncommon)
Artifact Creature, 0/2
Tap:Put the top card of your library into your graveyard: Add 1 to your mana pool.
Lotus Guardian, 7 (Rare)
Artifact Creature, 4/4
Flying
Tap: add one mana of any color to your mana pool.
Instants Creatures Sorceries Enchantments Artifacts
Green
Divergent Growth,
(Common)
Until end of turn, lands you control gain
"Tap: Add one mana of any color to your mana pool."
Early Harvest, 1
(Rare)
Target player untaps all basic lands he or she controls.
Evolution Charm, 1
(Common)
Choose one:
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library;
or return target creature card from your graveyard to your hand;
or target creature gains flying until end of turn.
Gaea's Bounty, 2
(Common)
Search your library for up to two Forest cards,
reveal those cards, and put them into your hand.
Then shuffle your library.
Harrow, 2
(Common)
Sacrifice a land;
Search your library for up to two basic land cards and put them into play.
Then shuffle your library.
Sprouting Vines, 2
(Common)
Search your library for a basic land card, reveal that card, and put it into your hand.
Then shuffle your library.
Storm
Black
Cabal Ritual, 1
(Common)
Add 

Threshold: add 



instead.
Dark Ritual,
(Common)
add 

to your mama pool
Red
Brightstone Ritual,
(Common)
Add
to your mana pool for each goblin in play.
Desperate Ritual, 1
(Common)
Arcane
Add 

to your mana pool
Seething song, 2
(Common)
Add 



to your mana pool.
Sorceries Creatures Instants Enchantments Artifacts
Green
Far Wanderings, 2
(Common)
Search your library for a basic land card
and put that card into play tapped.
Then shuffle your library.
Threshold: instead search your library for three basic land cards
and put them into play tapped.
Then shuffle your library.
Into the North, 1
(Common)
Search your library for a snow covered land card and put it into play tapped.
Then Shuffle your library.
Kodama's Reach, 2
(Common)
Arcane
Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand.
Then shuffle your library.
Lay of the Land,
(Common)
Search your library for a basic land card,
reveal that card, and put it into your hand.
Then shuffle your library.
Mwonvuli Acid-Moss, 2
(Common)
Destroy target land.
Search your library for a Forest card and put that card into play tapped.
Then shuffle your library.
Rampant Growth, 1
(Common)
Search your library for a basic land card and put that card into play tapped.
Then shuffle your library.
Reap and Sow, 3
(Common)
Choose one:
Destroy target land; or
Search your library for a land card, put that card into play.
Then shuffle your library.
Entwine: 1
Rites of Spring, 1
(Common)
Discard any number of cards from your hand.
Search for that many basic land cards,
Reveal those cards and put them into your hand
Shuffle your library.
Search for Tomorrow, 2
(Common)
Search your library for a basic land card and put it into play.
Then shuffle your library.
(Suspend-2)
Seek the Horizon, 3
(Uncommon)
Search your library for up to three basic land cards,
reveal them, and put them into your hand.
Then shuffle your library.
Skyshroud Claim, 3
(Common)
Search your library for up to two Forest cards and put them into play.
Then shuffle your library.
Sylvan Scrying, 1
(Uncommon)
Search your library for a land card, reveal it, and put it into your hand.
Then shuffle your library.
Red
Mana Geyser, 3

(Uncommon)
Add
o your mana pool for each tapped land your opponents control.
Mana Seism, 1
(Uncommon)
Sacrifice any number of lands.
Add 1 Mana to your mana pool for each land sacrificed this way.
Rite of Flame,
(Common)
Add 
to your mana pool.
Then add an additional
to your mana pool
for each card named Rite of Flame in your graveyard.
Black
Un
Organ Harvest,
(Common)
You and your teammates may sacrifice any number of creatures.
For each creature sacrificed in this way, add 
to your mana pool.
/Un
Enchantments Creatures Instants Sorceries Artifacts
Green
Earthcraft, 1
(Rare)
Tap an utapped creature you control:
Untap target basic land.
Eladamri's Vineyard,
(Rare)
At the beginning of each player's precombat main phase,
add 

to that player's mana pool.
Elvish Guidance, 2
(Common)
Enchant Land
Whenever enchanted land is tapped for mana
it's controller adds
to his or her mana pool
for each elf in play
Fastbond,
(Rare)
You may play as many lands as you choose on your turn.
Whenever you play a land other than the first land of the turn,
Fastbond deals 1 damage to you.
Fertile Ground, 1
(Common)
Enchant Land
Whenever enchanted land is tapped for mana,
its controller adds one mana of any color to his or her mana pool.
Heartbeat of Spring, 2
(Rare)
Whenever a player taps a land for mana,
that player adds one mana of that type to his or her mana pool.
Manabond
(Rare)
At the end of your turn, you may reveal your hand and put all land cards from it into play.
If you do, discard your hand.
One with Nature,
(Uncommon)
Enchant Creature
Whenever enchanted creature deals combat damage to a player,
you may search your library for a basic land card and put that card into play tapped.
Then shuffle your library.
Overgrowth, 2
(Common)
Enchant Land
Whenever enchanted land is tapped for mana
its controller add 
to his or her mana pool.
Upwelling, 3
(Rare)
Mana pools don't empty.
Utopia Vow, 1
(Common)
Enchant Creature
Enchanted creature can't attack or block.
Enchanted creature has "Tap: Add one mana of any color to your mana pool."
Red
Mana Cache, 1
(Rare)
At the end of each player's turn,
put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache:
Add 1 Mana to your mana pool.
Any player may play this ability but only during his or her turn before the end phase.
Mana Flare, 2
(Rare)
Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool.
Mana Echoes, 2
(Rare)
Whenever a creature comes into play,
you may add 1 Mana to your mana pool for each creature you control
that shares a creature type with it.
Multi-colored
Mirari's Wake, 3
(Rare)
Creatures you control get +1/+1.
Whenever you tap a land for mana,
add one mana to your mana pool of any type that land produced.
Artifacts Creatures Instants Sorceries Enchantments
Æther Vial, 1 (Uncommon)
At the beginning of your upkeep, you may put a charge counter on Æther Vial.
Tap: you may put a creature card with converted mana cost equal to the number
of charge counters on Æther Vial from your hand into play.
Ashnod's Altar, 3 (Uncommon)
Sacrifice a creature:
Add 2 to your mana pool.
Black Lotus 0 (Rare)
Tap: Sacrifice Black Lotus: add three mana of any one color to your mana pool.
Chromatic Sphere, 1 (Uncommon)
1 tap: sacrifice Chromatic Sphere: Add one mana of any color to your mana pool.
Draw a card.
Chromatic Star, (Common)
1 tap, sacrifice Chromatic Star: add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.
Chrome Mox, 0 (Rare)
Imprint
Tap: add one mana of any of the imprinted card's colors to your mana pool.
Coldsteel Heart, 2 (Uncommon)
Snow artifact
Coldsteel Heart comes into play tapped.
As Coldsteel Heart comes into play choose a color.
Tap: add one mana of the chosen color to your mana pool.
Crucible of Worlds, 3 (Rare)
You may play land cards from your graveyard.
Darksteel Ingot, 3 (Common)
Darksteel Ingot is indestructible.
Tap: Add one mana of any color to your mana pool.
Dragon Arch, 5 (Uncommon)
3 tap: put a multi-colored creature form your hand into play.
Gauntlet of Power, 5 (Rare)
As Gauntlet of Power comes into play, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color,
its controller adds one mana of that color to his or her mana pool.
Gilded Lotus, 5 (Rare)
Tap: add three mana of any one color to your mana pool.
Heart of Ramos, 3 (Rare)
Tap: add
to your mana pool.
Sacrifice Heart of Ramos: add
to your mana pool.
Heartstone, 3 (Uncommon)
Creatures' activiated abilities cost 1 less to play.
If this would make an ability cost 0 or less to play,
it costs 1 plus any non-mana costs.
Krark-Clan Ironworks, 4 (Uncommon)
Sacrifice an artifact: add 2 to your mana pool.
Leaden Myr, 2 (Common)
Tap: add
to your mana pool.
Locket of Yesterdays, 1 (Uncommon)
Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard.
Lotus Bloom, * (Rare)
*(Suspend-3) 0
Tap: Sacrifice Black Lotus: add three mana of any one color to your mana pool.
Lotus Blossom, 2 (Rare)
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.
Tap, Sacrifice Lotus Blossom: add X mana of any one color to your mana pool,
where X is the number of petal counters on Lotus Blossom.
Lotus Guardian, 7 (Rare)
Artifact Creature, 4/4
Flying
Tap: add one mana of any color to your mana pool
Lotus Petal, 0 (Common)
Tap, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
Mana Crypt, 0 (Promo)
At the beginning of your upkeep, flip a coin.
If you lose the flip, Mana Crypt deals 3 damage to you.
Tap: add 2 to your mana pool.
Mana Cylix, 1 (Uncommon)
1 tap: add one mana of any color to your mana pool.
Mana Matrix, 6 (Rare)
Instant and enchantment spells cost up to 2 less to play.
Mana Prism, 3 (Uncommon)
Tap: add 1 to your mana pool
1 tap: add one mana of any color to your mana pool.
Mana Vault, 1 (Rare)
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep you may pay 4.
If you do untap Mana Vault
At the beginning of your draw step,
if Mana Vault is tapped, it deals 1 damage to you.
Tap: add 3 to your mana pool.
Millikin, 2 (Uncommon)
Artifact Creature, 0/2
Tap:Put the top card of your library into your graveyard: Add 1 to your mana pool.
Mox Diamond, 0 (Rare)
As an additional cost to play Mox Diamond, discard a land card.
Tap: add one mana of any color to your mana pool.
Pentad Prism, 2 (Common)
Sunburst
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
Prismatic Lens, 2 (Common)
Tap: add 1 to your mana pool
1 tap: Add one mana of any color to your mana pool.
Star Compass, 2 (Uncommon)
Star Compass comes into play tapped.
Tap: Add to your mana pool one mana of any color a basic land you control could produce.
Solemn Simulacrum, 4 (Rare)
Artifact Creature, 2/2
When Solemn Simulacrum comes into play,
you may search your library for a basic land card and put that card into play tapped.
If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
Terrarion, 1 (Common)
Terrarion come into play tapped.
2, tap, sacrifice Terrarion:
Add two mana of any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play draw a card.
Wayfarer's Bauble, 1 (Uncommon)
2 Tap: Sacrifice Wayfarer's Bauble:
Search your library for a basic land card and put that card into play tapped.
Then shuffle your library.
Egg
Darkwater Egg, 1 (Uncommon)
2 tap sacrifice Dardwater Egg:
Add 
t your mana pool.
Mossfire Egg, 1 (Uncommon)
2 tap sacrifice Mossfire Egg:
Add 
to your mana pool.
Shadowblood Egg, 1 (Uncommon)
2 tap sacrifice Shadowblood Egg:
Add 
to your mana pool.
Skycloud Egg, 1 (Uncommon)
2 tap sacrifice Skycloud Egg:
Add 
to your mana pool.
Sungrass Egg, 1 (Uncommon)
2 tap sacrifice Sungrass Egg:
Add 
to your mana pool.
/Egg
Medallion
Emerald Medallion, 2 (Rare)
Your green spells cost 1 less to play.
Jet Medallion, 2 (Rare)
Your black spells cost 1 less to play.
Pearl Medallion, 2 (Rare)
Your white spells cost 1 less to play
Ruby Medallion, 2 (Rare)
Your red spells cost 1 less to play.
Sapphire Medallion, 2 (Rare)
Your blue spells cost 1 less to play.
/Medallion
Mox
Mox Emerald, 0 (Rare
Tap: add
to your mana pool.
Mox Jet, 0 (Rare)
Tap: add
to your mana pool.
Mox Pearl, 0 (Rare)
Tap: add
to your mana pool.
Mox Ruby, 0 (Rare)
Tap: add
to your mana pool.
Mox Sapphire, 0 (Rare)
Tap: add
to your mana pool.
/Mox
Talisman
Talisman of Dominance, 2 (Uncommon)
Tap: add 1 to your mana pool.
Tap: add
or
to your mana pool.
Talisman of Dominance deals 1 damage to you.
Talisman of Impulse, 2 (Uncommon)
Tap: add 1 to your mana pool.
Tap: add
or
to your mana pool.
Talisman of Impulse deals 1 damage to you.
Talisman of Indulgence, 2 (Uncommon)
Tap: add 1 to your mana pool.
Tap: add
or
to your mana pool.
Talisman of Indulgence deals 1 damage to you.
Talisman of Progress, 2 (Uncommon)
Tap: add 1 to your mana pool.
Tap: add
or
to your mana pool.
Talisman of Progress deals 1 damage to you.
Talisman of Unity, 2 (Uncommon)
Tap: add 1 to your mana pool.
Tap: add
or
to your mana pool.
Talisman of Unity deals 1 damage to you.
/Talisman
Totem
Phyrexian Totem, 3 (Uncommon)
Tap: add
to your mana pool.
2
: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage,
if it's a creature, sacrifice that many permanents.
Chronatog Totem, 3 (Uncommon)
Tap: add
to your mana pool.
1
: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn.
Play this ability only once each turn and only if Chronatog Totem is a creature.
Foriysian Totem, 3 (Uncommon)
Tap: add
to your mana pool.
4
: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
Weatherseed Totem, 3 (Uncommon)
Tap: add
to your mana pool.
2
: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from play,
if it was a creature, return this card to its owner's hand.
Thunder Totem, 3 (Uncommon)
Tap: add
to your mana pool.
1
: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
/Totem
'Un'
Blacker Lotus, 0 (Rare)
Tap: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool.
Play this ability as a mana source. Remove the pieces from the game afterwards.
Mox Lotus, 15 (Rare)
Tap: add 8 to your mana pool.
100: add one mana of any color to your mana pool.
You don't lose life due to mana burn.
Jack-in-the-Mox, 0 (Rare)
Tap: roll a six-sided die for Jack-in-the-Mox.
On a 1, sacrifice Jack-in-the-Mox and lose 5 life.
Otherwise, Jack-in-the-Mox has one of the following effects.
Treat this ability as a mana source.
2 - Add
to your mana pool.
3 - Add
to your mana pool.
4 - Add
to your mana pool.
5 - Add
to your mana pool.
6 - Add
to your mana pool.
Mana Screw, 1 (Uncommon)
1 Mana: Flip a coin. If you win the flip, add 2 Mana to your mana pool.
Play this ability only any time you could play an instant.
'/Un'
land
urborg volcano black red
elfhame palace white green
coastal tower white blue
salt marsh black blue
shivan oasis
molten slagheap black red
saltcrusted steppe white green
dreadship reef colorless blue black
calciform pools colorless, blue, white
fungal reaches colorless red green
urza's tower colorless
urza's powerplant colorless
urza's mine colorless
Lotus Vale, Rainbow (Rare)
Tap: Add three mana of any one color to your mana pool.
crystal quarry rainbow
city of brass rainbow
gemstone mine rainbow
rhystic cave rainbow
tarnished citadel colorless
gemstone caverns colorless xor rainbow
Mirrodin's Core colorless xor rainbow
trerrain generator colorless
terminal moraine colorless
deserted temple colorless
terminal moraine colorless
petrified field colorless
temple of the false god colorless
vesuva
cloudpost colorless
archaeological dig colorless
an-havva township colorless green white red
timberland ruins green
flagstones of trokair white
skyshroud forest
Darkwater catacombs black blue
mossfire valley red green
shadowblod ridge blak red
skycloud expanse white blue
sungrass prairie green white
Saprazzan Skerry
tainted wood colorless black green
tainted peak colorless black red
tainted isle colorless blue black
tainted field colorless white black
seafloor debris blue
bog wreckage black
ravaged highlands red
abandoned outpost white
timberland ruins green
ancient spring blue
geothermal crevice red
irrigation ditch white
sulfer vent black
tinder farm green
All cards, card text, and symbols are property of Wizards of the Coast- © 1993-2007 Wizards of the Coast, Inc.
I am not in any way affiliated with Wizards of the Coast. All use of images text etc. is purely for personal use.
Any questions about the list etc. contact me at reugen@reugen.com